Masterclass: V-Ray 3.2 for 3ds Max in VR projects

Kalina Panteleeva, CG Specialist, Chaos Group

Создание VR-сцены с нуля с помощью V-Ray 3.2 for 3ds Max и кое-что про версию 3.3! (с переводом).

V-Ray 3.2 for 3ds Max latest features, making it the renderer of choice for cutting edge VR projects, will be the focus of the session with Chaos Group’s CG specialist Kalina Panteleeva.

In the exclusive V-Ray 3.2 for 3ds Max for VR projects you will go through the entire process of setting a scene for VR usе. Kalina Panteleeva will reveal how to deal with the challenges in lighting, creating realistic materials and management of heavy geometry. Through working on a production-ready scene Kalina will provide unique tips and tricks to achieve fast rendering and physically accurate result in stereoscopic mode, using the latest VR cameras, available in V-Ray 3.2 for 3ds Max.

For those of you who make it to the masterclass, Kalina has also in store some exclusive previews, connecting V-Ray with the number of 3.3… something definitely not to be missed!

 Kalina Panteleeva

Kalina Panteleeva — CG Specialist, Chaos Group

Kalina joined the Chaos Group CG team in 2012 and since then she’s been actively working with V-Ray for Maya and V-Ray for 3ds Max. She has more than eight years experience in graphic design, photography, and visual arts. Before joining Chaos Group, Kalina worked in creative for the advertising industry.

  ||   CG EVENT 2015 MOSCOW, Рендеринг