V-Ray for Houdini
Anastasia Zhivaeva. CG-Specialist. Chaos Group
Это случилось. Подробности — при встрече.
POWERFUL & FAST RENDERING
High-performance GPU & CPU rendering capabilities for high-speed look development and final frame rendering.
Fast, accurate illumination and rendering of VDB volumes through the V-Ray Volume Grid.
V-RAY SCENE SUPPORT
Easily transfer and override the properties of V-Ray scenes from applications such as Maya and 3ds Max.
Full support for Alembic workflows including transformations, instancing and per object material overrides.
New Physical Hair shader renders realistic-looking hair with accurate highlights.
Drive shader parameters such as color, alpha and particle size through custom, per-point attributes.
Fast and efficient handling of Houdini’s native packed primitives at render time.
Full support for material overrides based on groups, bundles and attributes.
Supports copying any object type (including volumes) using Packed Primitives, Instancer, and «instancepath» attribute.
Instancing of lights is supported, with options for per-instance overrides of the light parameters. Light link settings are kept.
Anastasia Zhivaeva has a Master’s degree in Architecture from the University of Architecture, Civil Engineering and Geodesy in Sofia. Before joining Chaos Group, she gained experience in the preservation of architectural heritage, interior design, and as a graphic designer. At Chaos Group, she has been actively working with V-Ray for 3ds Max, V-Ray for Maya, V-Ray for SketchUp, V-Ray for Rhino and V-Ray for Revit.|| CG EVENT MOSCOW 2018, Chaos Group, Compositing&VFX, Rendering